#N canvas 0 0 651 393 10; #X text 452 8 GEM object; #X obj 8 216 cnv 15 430 125 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 39 218 Inlets:; #X text 39 310 Outlets:; #X obj 8 176 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 175 Arguments:; #X obj 8 76 cnv 15 430 90 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 60 Example:; #X obj 514 254 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 519 293 pd gemwin; #X msg 519 274 create; #X text 515 253 Create window:; #X obj 451 138 cnv 15 160 90 empty empty empty 20 12 0 14 -24198 -66577 0; #X obj 451 84 gemhead; #X text 71 31 Class: pix object; #X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144 -1 -1; #N canvas 0 0 587 366 image 0; #X obj 77 48 inlet; #X obj 77 344 outlet; #X obj 77 205 pix_image ../../doc/gem/examples/data/fractal.JPG; #X obj 223 55 inlet; #X msg 223 123 open \$1; #X obj 223 100 openpanel; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 3 0 5 0; #X connect 4 0 2 0; #X connect 5 0 4 0; #X restore 451 113 pd image; #X obj 451 233 pix_texture; #X text 63 186 ; #X text 57 323 Outlet 1: gemlist; #X text 63 232 Inlet 1: gemlist; #X obj 451 255 square 3; #X text 50 12 Synopsis: [pix_backlight]; #X floatatom 469 153 5 0 0 2 scale - -; #X floatatom 509 153 5 0 255 2 floor - -; #X obj 509 171 / 255; #X floatatom 549 153 5 0 255 2 ceiling - -; #X obj 549 171 / 255; #X text 29 77 Description: backlighting effect; #X text 13 91 [pix_backlight] will radially displace pixels depending on their luminance value \, thus producing a backlighting effect. You can set the amount of the displacement as well as floor/ceiling limits \, to produce displacements only within the specified range.; #X obj 451 207 pix_backlight; #X text 64 254 Inlet 2: float: scale-factor (default: 0.5); #X text 64 268 Inlet 3: float: floor (default: 0); #X text 64 282 Inlet 4: float: ceiling (default: 1); #X obj 469 172 / 100; #X text 516 105 open an image; #X text 509 118 (JPEG \, TIFF \, ..); #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 14 0 17 0; #X connect 16 0 17 1; #X connect 17 0 31 0; #X connect 18 0 22 0; #X connect 24 0 35 0; #X connect 25 0 26 0; #X connect 26 0 31 2; #X connect 27 0 28 0; #X connect 28 0 31 3; #X connect 31 0 18 0; #X connect 35 0 31 1;