#N canvas 106 178 654 400 10; #X text 452 8 GEM object; #X obj 8 295 cnv 15 430 80 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 39 298 Inlets:; #X text 34 331 Outlets:; #X obj 8 256 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 255 Arguments:; #X obj 7 76 cnv 15 430 170 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 60 Example:; #X obj 514 254 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 519 293 pd gemwin; #X msg 519 274 create; #X text 515 253 Create window:; #X obj 450 200 cnv 15 80 40 empty empty empty 20 12 0 14 -24198 -66577 0; #X obj 451 84 gemhead; #X text 71 31 Class: pix object; #X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144 -1 -1; #N canvas 0 0 587 366 image 0; #X obj 77 48 inlet; #X obj 77 344 outlet; #X obj 77 205 pix_image ../../doc/gem/examples/data/fractal.JPG; #X obj 223 55 inlet; #X msg 223 123 open \$1; #X obj 223 100 openpanel; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 3 0 5 0; #X connect 4 0 2 0; #X connect 5 0 4 0; #X restore 451 113 pd image; #X text 63 266 ; #X text 56 348 Outlet 1: gemlist; #X text 63 312 Inlet 1: gemlist; #X obj 451 209 pix_draw; #X text 516 105 open an image; #X text 509 118 (JPEG \, TIFF \, ..); #X text 50 12 Synopsis: [pix_draw]; #X text 29 76 Description: draw pixels on the screen; #X text 29 94 pix_draw simply draws the pixels on the screen without doing any texture mapping. Because it is just blasting pixels \, rotations and translations in the Z dimension won't do anything (except maybe have the raster point be clicked). See the OpenGL reference manual under glDrawPixels for more information).; #X obj 16 180 cnv 15 410 30 empty empty empty 20 12 0 14 -260818 -66577 0; #X text 19 181 WARNING: On most PCs with graphics accelerators \, pix_draw is MUCH SLOWER than [pix_texture]!!; #X obj 451 171 translateXYZ; #X floatatom 472 149 5 -4 4 0 - - -; #X floatatom 519 148 5 -4 4 0 - - -; #X floatatom 563 149 5 -4 2 0 - - -; #X text 16 216 [pix_draw] is used in the example patches a lot \, just because it is one object less (compared to [pix_texture]; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 14 0 17 0; #X connect 16 0 17 1; #X connect 17 0 29 0; #X connect 29 0 21 0; #X connect 30 0 29 1; #X connect 31 0 29 2; #X connect 32 0 29 3;