#N canvas 330 40 689 418 10; #X text 452 8 GEM object; #X obj 8 245 cnv 15 430 150 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 39 248 Inlets:; #X text 38 284 Outlets:; #X obj 8 206 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 205 Arguments:; #X obj 7 76 cnv 15 430 125 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 77 cnv 15 170 290 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 60 Example:; #X obj 514 244 cnv 15 100 100 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 22 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 519 283 pd gemwin; #X msg 519 264 create; #X text 515 243 Create window:; #X obj 450 135 cnv 15 160 90 empty empty empty 20 12 0 14 -24198 -66577 0; #X obj 451 84 gemhead; #X text 71 31 Class: pix object; #X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144 -1 -1; #N canvas 0 22 587 366 image 0; #X obj 77 48 inlet; #X obj 77 344 outlet; #X obj 77 205 pix_image ../../doc/gem/examples/data/fractal.JPG; #X obj 223 55 inlet; #X msg 223 123 open \$1; #X obj 223 100 openpanel; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 3 0 5 0; #X connect 4 0 2 0; #X connect 5 0 4 0; #X restore 451 113 pd image; #X text 63 216 ; #X text 56 297 Outlet 1: gemlist; #X text 63 262 Inlet 1: gemlist; #X obj 451 253 pix_draw; #X text 516 105 open an image; #X text 509 118 (JPEG \, TIFF \, ..); #X text 23 92 [pix_sig2pix~] will write the data it gets from images as signals for each color-channel.; #X text 22 118 [pix_sig2pix~] will try to put all the image-data into one audio-block. it will not spread the data of one image over more than one audio-block. therefore you will have to set the audio-blocksize with [block~ ].; #X text 21 170 Depending on the size of the images you are converting \, you will want to put a huge [block~ 65536 32] into your patch.; #X text 56 313 Outlet 2: signal~ : red-channel (or Yuv- \, or grey-) ; #X text 56 343 Outlet 3: signal~ : blue-channel (or yuV- \, or 0); #X text 56 328 Outlet 2: signal~ : green-channel (or yUv- \, or 0) ; #X text 56 358 Outlet 4: signal~ : alpha-channel (or 0); #X text 29 76 Description: convert images to signals; #X text 50 12 Synopsis: [pix_pix2sig~]; #X obj 451 142 pix_pix2sig~; #X floatatom 564 194 3 0 0 3 a - -; #X floatatom 533 195 3 0 0 3 b - -; #X floatatom 502 195 3 0 0 3 g - -; #X floatatom 471 194 3 0 0 3 r - -; #X msg 527 310 \; pd dsp 1; #X obj 466 385 block~ 65536 32; #X obj 471 171 env~ 65536; #X obj 564 171 env~ 65536; #X obj 533 171 env~ 65536; #X obj 502 171 env~ 65536; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 14 0 17 0; #X connect 16 0 17 1; #X connect 17 0 33 0; #X connect 33 0 21 0; #X connect 33 1 40 0; #X connect 33 2 43 0; #X connect 33 3 42 0; #X connect 33 4 41 0; #X connect 40 0 37 0; #X connect 41 0 34 0; #X connect 42 0 35 0; #X connect 43 0 36 0;