#N canvas 614 199 600 500 10; #X text 59 255 pix_snap takes a picture of the frame buffer which can then be used as a pix. When a snap message is sent to pix_snap \, that is the moment that something is captured from the current frame buffer. pix_snap works best with single buffered windows.; #X obj 164 191 pix_snap; #X text 174 43 pix_snap; #X text 96 64 snap a pix of the frame buffer; #X msg 164 109 gemList; #X msg 164 227 gemList; #X msg 223 163 sizeX sizeY; #X msg 193 137 posX posY; #X msg 115 149 snap; #X text 58 332 You can set the size of the snap window as well as the position. As usual \, remember that texture maps want images that are a power of 2 \, so you might want to make the size correct.; #X connect 1 0 5 0; #X connect 4 0 1 0; #X connect 6 0 1 2; #X connect 7 0 1 1; #X connect 8 0 1 0;