#N canvas 0 0 654 372 10; #X text 452 8 GEM object; #X obj 8 245 cnv 15 430 80 empty empty empty 20 12 0 14 -233017 -66577 0; #X text 39 248 Inlets:; #X text 38 295 Outlets:; #X obj 8 206 cnv 15 430 30 empty empty empty 20 12 0 14 -195568 -66577 0; #X text 17 205 Arguments:; #X obj 7 76 cnv 15 430 125 empty empty empty 20 12 0 14 -233017 -66577 0; #X obj 449 77 cnv 15 170 250 empty empty empty 20 12 0 14 -228992 -66577 0; #X text 453 60 Example:; #X obj 514 254 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 3 0 6 0; #X connect 3 1 5 0; #X connect 3 1 7 0; #X connect 4 0 1 0; #X connect 5 0 1 0; #X connect 6 0 0 0; #X connect 7 0 0 0; #X restore 519 293 pd gemwin; #X msg 519 274 create; #X text 515 253 Create window:; #X obj 450 158 cnv 15 160 60 empty empty empty 20 12 0 14 -24198 -66577 0; #X obj 451 84 gemhead; #X text 71 31 Class: pix object; #X obj 510 85 bng 15 250 50 0 empty empty pix_load 20 8 0 8 -262144 -1 -1; #N canvas 0 0 587 366 image 0; #X obj 77 48 inlet; #X obj 77 344 outlet; #X obj 77 205 pix_image ../../doc/gem/examples/data/fractal.JPG; #X obj 223 55 inlet; #X msg 223 123 open \$1; #X obj 223 100 openpanel; #X connect 0 0 2 0; #X connect 2 0 1 0; #X connect 3 0 5 0; #X connect 4 0 2 0; #X connect 5 0 4 0; #X restore 451 113 pd image; #X text 63 216 ; #X text 56 308 Outlet 1: gemlist; #X text 63 262 Inlet 1: gemlist; #X text 516 105 open an image; #X text 509 118 (JPEG \, TIFF \, ..); #X obj 468 166 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1; #X text 63 275 Inlet 1: 1|0: turn conversion on/off; #X text 62 339 see also:; #X obj 248 338 pix_grey; #X obj 451 196 pix_yuv; #X text 13 118 While the RGBA-format offers you the possibility to add alpha-blending on a per-pixel-basis \, the YUV-format needs far less memory and can be processed faster. You can use [pix_yuv] to convert images of any format into YUV-space. If your image already is in YUV-space \, this will do nothing.; #X text 15 77 Description: convert the colorspace of an image to YUV ; #X text 50 12 Synopsis: [pix_yuv]; #X obj 155 338 pix_rgba; #X text 15 101 Images can be stored in various formats/color-spaces. ; #X obj 451 233 pix_texture; #X obj 451 256 square; #X connect 10 0 11 0; #X connect 11 0 10 0; #X connect 14 0 17 0; #X connect 16 0 17 1; #X connect 17 0 27 0; #X connect 23 0 27 0; #X connect 27 0 33 0; #X connect 33 0 34 0;